Programming game AI by example / Mat Buckland
Publication details: Wordware Publishing 2005Subject(s): Computer games - Design | Computer games - Programming | Computer graphicsLOC classification: QA76.76 | C672BucItem type | Current library | Call number | Status | Date due | Barcode |
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Open Book Shelf | ELM LIBRARY (ELM) New Materials Shelf | QA76.76 C672Buc (Browse shelf (Opens below)) | Available | Q003479 | |
Open Book Shelf | ELM LIBRARY (ELM) New Materials Shelf | QA76.76 C672Buc (Browse shelf (Opens below)) | Available | Q003480 |
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QA76.76 C672Bjo. Patterns in game design / | QA76.76 C672Bou. AI for game developers / | QA76.76 C672Bro. Game programming golden rules / | QA76.76 C672Buc Programming game AI by example / | QA76.76 C672Buc Programming game AI by example / | QA76.76 C672Bus. Mastering Unreal technology : the art of level design / | QA76.76 C672Byr. Game level design / |
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