AI game engine programming / Brian Schwab.
Publication details: Charles River Media 2004Subject(s): Computer games - Programming | Artificial intelligenceLOC classification: QA76.76 | C672Sch.Summary: Includes CD-ROMItem type | Current library | Call number | Status | Date due | Barcode |
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FOUNDERS LIBRARY (S2) New Materials Shelf | QA76.76 C672Sch. (Browse shelf (Opens below)) | Available | Q000098 |
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QA76.76 C672Sal Rules of play : game design fundamentals / | QA76.76 C672Sch Game testing all in one / | QA76.76 C672Sch AI game engine programming / | QA76.76 C672Sch. AI game engine programming / | QA76.76 C672Sha ShaderX3 : advanced rendering with DirectX and OpenGL / | QA76.76 C672Sme Algorithms and networking for computer games / | QA76.76 C672Sno. Real-time 3D terrain engines using C++ and DirectX 9 / |
12292
Includes CD-ROM
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