Artificial intelligence for computer games / John David Funge.
Publication details: A K Peters 2004Subject(s): Computer games - Programming | Artificial intelligenceLOC classification: QA76.76 | C672Fun.Item type | Current library | Call number | Status | Date due | Barcode |
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ELM LIBRARY (ELM) New Materials Shelf | QA76.76 C672Fun. (Browse shelf (Opens below)) | Available | Q001415 | |
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HELP UNIVERSITY (HU) New Materials Shelf | QA76.76 C672Fun. (Browse shelf (Opens below)) | Available | Q001401 |
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QA76.76 C672Fox. Micro Java game development / | QA76.76 C672Fra 2D artwork and 3D modeling for game artists / | QA76.76 C672Ful Game design workshop : designing, prototyping, and playtesting games / | QA76.76 C672Fun. Artificial intelligence for computer games / | QA 76.76 C672Gam Game coding complete / | QA 76.76 C672Gam Game development tools / | QA 76.76 C672Gam Game development tools / |
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