3D game programming : all in one / Kenneth C. Finney.
Publication details: Thomson/Course Technology 2004Subject(s): Computer games - Programming | Three-dimensional display systemsLOC classification: QA76.76 | C672Fin.Summary: Includes CD-ROM.Item type | Current library | Call number | Status | Date due | Barcode |
---|---|---|---|---|---|
![]() |
FOUNDERS LIBRARY (S2) New Materials Shelf | QA76.76 C672Fin. (Browse shelf (Opens below)) | Available | Q001391 |
Browsing HELP UNIVERSITY (HU) shelves, Shelving location: New Materials Shelf Close shelf browser (Hides shelf browser)
No cover image available | No cover image available | No cover image available | No cover image available | No cover image available | No cover image available | No cover image available | ||
QA76.76 C672Ebe. 3D game engine architecture : engineering real-time applications with Wild Magic / | QA76.76 C672Eng Programming vertex and pixel shaders / | QA76.76 C672Eri. Real-time collision detection / | QA76.76 C672Fin. 3D game programming : all in one / | QA76.76 C672Fox. Micro Java game development / | QA76.76 C672Fra 2D artwork and 3D modeling for game artists / | QA76.76 C672Ful Game design workshop : designing, prototyping, and playtesting games / |
12451
Includes CD-ROM.
There are no comments on this title.