(The) game asset pipeline / Ben Carter.
Publication details: Charles River Media 2004Subject(s): Computer games - Programming | Video games - DesignLOC classification: QA76.76 | C672Car.Item type | Current library | Call number | Status | Date due | Barcode |
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Open Book Shelf | ELM LIBRARY (ELM) New Materials Shelf | QA76.76 C672Car. (Browse shelf (Opens below)) | Available | Q003255 | |
Open Book Shelf | ELM LIBRARY (ELM) New Materials Shelf | QA76.76 C672Car. (Browse shelf (Opens below)) | Available | Q003256 |
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QA76.76 C672Buc Programming game AI by example / | QA76.76 C672Bus. Mastering Unreal technology : the art of level design / | QA76.76 C672Car. (The) game asset pipeline / | QA76.76 C672Car. (The) game asset pipeline / | QA76.76 C672Caw Microsoft XNA Game Studio Creator's Guide / | QA76.76 C672Cha. (The) game production handbook / | QA76.76 C672Cla. Introduction to level design for PC games / |
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