3D game engine programming / Stefan Zeerbst with Oliver Duvel.
Publication details: Thomson/Course Technology 2003Subject(s): Computer games - Programming | Three-dimensional display systemsLOC classification: QA76.76 | C672Zer.Summary: Includes CD-ROM.Item type | Current library | Call number | Status | Date due | Barcode |
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Open Book Shelf | HELP UNIVERSITY (HU) New Materials Shelf | QA76.76 C672Zer. (Browse shelf (Opens below)) | Available | Q003247 | |
Open Book Shelf | HELP UNIVERSITY (HU) New Materials Shelf | QA76.76 C672Zer. (Browse shelf (Opens below)) | Available | Q003248 | |
Open Book Shelf | HELP UNIVERSITY (HU) New Materials Shelf | QA76.76 C672Zer. (Browse shelf (Opens below)) | Available | Q000198 |
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QA76.76 C672You. Programming a multiplayer FPS in DirectX / | QA76.76 C672Zer. 3D game engine programming / | QA76.76 C672Zer. 3D game engine programming / | QA76.76 C672Zer. 3D game engine programming / | QA76.76 D47Arr. Enterprise Java with UML / | QA76.76 D47Ben Schaum's outline of UML / | QA76.76 D47Ben Schaum's outline of UML / |
12841
Includes CD-ROM.
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