3D game engine architecture : engineering real-time applications with Wild Magic / David H. Eberly.

By: Eberly, David HPublication details: Elsevier/Morgan Kaufmann 2005Subject(s): Computer games - Programming | Three-dimensional display systems | Computer graphics | Real-time programmingLOC classification: QA76.76 | C672Ebe.Summary: Includes CD-ROM.
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13090

Includes CD-ROM.

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