3D game engine architecture : engineering real-time applications with Wild Magic / David H. Eberly.
Publication details: Elsevier/Morgan Kaufmann 2005Subject(s): Computer games - Programming | Three-dimensional display systems | Computer graphics | Real-time programmingLOC classification: QA76.76 | C672Ebe.Summary: Includes CD-ROM.Item type | Current library | Call number | Status | Date due | Barcode |
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ELM LIBRARY (ELM) New Materials Shelf | QA76.76 C672Ebe. (Browse shelf (Opens below)) | Available | Q001386 |
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QA76.76 C672Cro Mobile device game development / | QA76.76 C672Daw. Beginning C++ game programming / | QA76.76 C672Dem Focus on curves and surfaces / | QA76.76 C672Ebe. 3D game engine architecture : engineering real-time applications with Wild Magic / | QA76.76 C672Eng Programming vertex and pixel shaders / | QA76.76 C672Eri. Real-time collision detection / | QA76.76 C672Fin. 3D game programming : all in one / |
13090
Includes CD-ROM.
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