Game physics / David H. Eberly with a contribution by Ken Shoemake.
Publication details: Morgan Kaufmann 2004Subject(s): Computer games - Programming | Three-dimensional display systems - MathematicsLOC classification: QA76.76 | C672EbeSummary: Includes CD-ROM.Item type | Current library | Call number | Status | Date due | Barcode |
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Open Book Shelf | ELM LIBRARY (ELM) New Materials Shelf | QA76.76 C672Ebe (Browse shelf (Opens below)) | Available | Q001385 |
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QA76.76 C672Car. (The) game asset pipeline / | QA76.76 C672Car. (The) game asset pipeline / | QA76.76 C672Dem Focus on curves and surfaces / | QA76.76 C672Ebe Game physics / | QA76.76 C672Ebe. 3D game engine architecture : engineering real-time applications with Wild Magic / | QA76.76 C672Eng Programming vertex and pixel shaders / | QA76.76 C672Fox. Micro Java game development / |
13842
Includes CD-ROM.
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