2D artwork and 3D modeling for game artists / David Franson.
Publication details: Premier Press 2003Subject(s): Computer games - Programming | Computer graphics - Computer programsLOC classification: QA76.76 | C672FraSummary: Includes CD-ROM.Item type | Current library | Call number | Status | Date due | Barcode |
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Open Book Shelf | ELM LIBRARY (ELM) New Materials Shelf | QA76.76 C672Fra (Browse shelf (Opens below)) | Available | Q001397 |
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QA76.76 C672Ebe. 3D game engine architecture : engineering real-time applications with Wild Magic / | QA76.76 C672Eng Programming vertex and pixel shaders / | QA76.76 C672Fox. Micro Java game development / | QA76.76 C672Fra 2D artwork and 3D modeling for game artists / | QA76.76 C672Ful Game design workshop : designing, prototyping, and playtesting games / | QA76.76 C672Fun. Artificial intelligence for computer games / | QA 76.76 C672Gam Game coding complete / |
13928
Includes CD-ROM.
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