Collision detection in interactive 3D environments / Gino van den Bergen
Publication details: Elsevier/Morgan Kaufmann 2004Subject(s): Computer games - Programming | Three-dimensional display systemsLOC classification: QA76.76 | C672VanSummary: Includes CD-ROMItem type | Current library | Call number | Status | Date due | Barcode |
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Open Book Shelf | HELP UNIVERSITY (HU) New Materials Shelf | QA76.76 C672Van (Browse shelf (Opens below)) | Available | Q000189 |
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QA76.76 C672Sme Algorithms and networking for computer games / | QA76.76 C672Sno. Real-time 3D terrain engines using C++ and DirectX 9 / | QA76.76 C672Tre. Mathematics for game developers / | QA76.76 C672Van Collision detection in interactive 3D environments / | QA76.76 C672Van Essential mathematics for games and interactive applications : a programmer's guide / | QA 76.76 C672Wal Advanced 3D game programming with DirectX 10.0 / | QA76.76 C672Wel. J2ME game programming / |
14735
Includes CD-ROM
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