ShaderX3 : advanced rendering with DirectX and OpenGL / edited by Wolfgang Engel
Publication details: Charles River Media 2005Subject(s): Computer games - Programming | Three-dimensional display systems | Computer graphics | DirectX | OpenGLLOC classification: QA76.76 | C672ShaItem type | Current library | Call number | Status | Date due | Barcode |
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Open Book Shelf | ELM LIBRARY (ELM) New Materials Shelf | QA76.76 C672Sha (Browse shelf (Opens below)) | Available | Q000103 |
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QA76.76 C672Sch AI game engine programming / | QA76.76 C672Sch. AI game engine programming / | QA76.76 C672Sec. Secrets of the game business / | QA76.76 C672Sha ShaderX3 : advanced rendering with DirectX and OpenGL / | QA76.76 C672She. Character development and storytelling for games / | QA76.76 C672Sme Algorithms and networking for computer games / | QA76.76 C672Sno. Real-time 3D terrain engines using C++ and DirectX 9 / |
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