Algorithms and networking for computer games / Jouni Smed, Harri Hakonen
Publication details: John Wiley 2006Subject(s): Computer games - Programming | Computer algorithmsLOC classification: QA76.76 | C672SmeItem type | Current library | Call number | Status | Date due | Barcode |
---|---|---|---|---|---|
Open Book Shelf | ELM LIBRARY (ELM) New Materials Shelf | QA76.76 C672Sme (Browse shelf (Opens below)) | Available | Q000185 |
Browsing HELP UNIVERSITY (HU) shelves, Shelving location: New Materials Shelf Close shelf browser (Hides shelf browser)
No cover image available | No cover image available | No cover image available | No cover image available | No cover image available | No cover image available | No cover image available | ||
QA76.76 C672Sch AI game engine programming / | QA76.76 C672Sch. AI game engine programming / | QA76.76 C672Sha ShaderX3 : advanced rendering with DirectX and OpenGL / | QA76.76 C672Sme Algorithms and networking for computer games / | QA76.76 C672Sno. Real-time 3D terrain engines using C++ and DirectX 9 / | QA76.76 C672Tre. Mathematics for game developers / | QA76.76 C672Van Collision detection in interactive 3D environments / |
14854
There are no comments on this title.