Your search returned 89 results.

21.
Game engine toolset development / Graham Wihlidal

by Wihlidal, Graham.

Publication details: Thomson Course Technology PTR 2006Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: QA76.76 C672Wih (1).

22.
Collision detection in interactive 3D environments / Gino van den Bergen

by Van Den Bergen, Gino.

Publication details: Elsevier/Morgan Kaufmann 2004Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: QA76.76 C672Van (1).

23.
Rules of play : game design fundamentals / Katie Salen and Eric Zimmerman

by Salen, Katie | Zimmerman, Eric | Title.

Publication details: MIT Press 2004Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: QA76.76 C672Sal (1), FOUNDERS LIBRARY (S2)Call number: QA76.76 C672Sal (1).

24.
Essential mathematics for games and interactive applications : a programmer's guide / James M. Van Verth, Lars M. Bishop

by Van Verth, James M | Bishop, Lars M.

Publication details: Morgan Kaufmann 2004Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: QA76.76 C672Van (1).

25.
Algorithms and networking for computer games / Jouni Smed, Harri Hakonen

by Smed, Jouni | Title.

Publication details: John Wiley 2006Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Sme (1). Damaged (1).

26.
Andrew Rollings and Ernest Adams on game design / Andrew Rollings, Ernest Adams

by Rollings, Andrew | Adams, Ernest | Title | Title : Game design.

Publication details: New Riders 2003Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.76 C672Rol (1). Damaged (1).

27.
Introduction to video game design and development / Joseph Saulter

by Saulter, Joseph | Title.

Publication details: McGraw-Hill / Irwin 2007Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.76 C672Sau (1).

28.
Game testing all in one / Charles P. Schultz, Robert Bryant, Tim Langdell

by Schultz, Charles P | Title.

Publication details: Thomson Course Technology PTR 2005Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Sch (1). Damaged (1).

29.
ShaderX3 : advanced rendering with DirectX and OpenGL / edited by Wolfgang Engel

by Engel, Wolfgang F.

Publication details: Charles River Media 2005Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Sha (1). Damaged (1).

30.
Focus on 3D terrain programming / Trent Polack

by Polack, Trent.

Publication details: Premier Press 2003Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Pol (1). Damaged (1).

32.
Object-oriented game development / Julian Gold.

by Gold, Julian.

Publication details: Addison-Wesley 2004Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.76 C672Gol. (1).

33.
Micro Java game development / David Fox and Roman Verhosek.

by Fox, David | Verhosek, Roman.

Publication details: Addison-Wesley 2002Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Fox. (1). Damaged (1).

34.
J2ME game programming / Martin J. Wells.

by Wells, Martin J.

Publication details: Thomson/Course Technology 2004Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: QA76.76 C672Wel. (1).

35.
Macromedia Flash MX 2004 game programming / Craig S. Murray, Justin Everett-Church.

by Murray, Craig S | Everett-Church, Justin.

Publication details: Premier Press 2004Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Mur. (1). Damaged (1).

36.
C # and game programming : a beginner's guide / Salvatore A. Buono.

by Buono, Salvatore A.

Publication details: A. K. Peters 2003Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.73 C154Buo. (1). Damaged (1).

37.
AI game engine programming / Brian Schwab.

by Schwab, Brian.

Publication details: Charles River Media 2004Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Sch. (1). Damaged (1).

39.
GAME programming gems 2 / edited by Mark A. DeLoura.

by DeLoura, Mark A.

Publication details: Charles River Media 2001Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Gam. (1).

40.
AI game programming wisdom / edited by Steve Rabin.

by Rabin, Steve.

Publication details: Charles River Media 2002Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672AI. (1). Damaged (1).

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