Your search returned 43 results.

22.
Flash 5 : graphics, animation, and interactivity / James L. Mohler.

by Mohler, James L.

Publication details: Onword Press 2001Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: TR897.7 Moh. (1).

24.
Photoshop 6.0 : basic : student manual.

Publication details: Course Technology 2001Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: T385 Pho. (2).

25.
Computer graphics with Java / Glenn W. Rowe.

by Rowe, Glenn W.

Publication details: Palgrave 2001Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: T385 Row. (1).

26.
(The) Painter 7 Wow! book / Cher Threinen-Pendarvis.

by Threinen-Pendarvis, Cher.

Publication details: Peachpit Press 2002Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: T385 Thr. (1).

27.
Computer graphics for Java programmers / Leen Ammeraal.

by Ammeraal, Leen.

Publication details: J. Wiley 1998Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: T385 Amm. (1).

30.
Creating Web graphics for dummies / Bud Smith and Peter Frazier.

by Smith, Bud.

Publication details: J. Wiley 2003Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: T385 Smi. (1).

32.
AI game programming wisdom / edited by Steve Rabin.

by Rabin, Steve.

Publication details: Charles River Media 2002Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672AI. (1). Damaged (1).

33.
3ds max 6 essentials : a real-world approach / David J. Kalwick.

by Kalwick, David J.

Publication details: Charles River Media 2004Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: TR897.7 Kal. (1).

34.
Beginning OpenGL game programming / Dave Astle, Kevin Hawkins.

by Astle, Dave | Hawkins, Kevin.

Publication details: Thomson/Course Technology 2004Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Ast. (1). Damaged (2).

35.
Beginning illustration and storyboarding for games / Les Pardew.

by Pardew, Les.

Publication details: Thomson/Course Technology 2005Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Par. (1).

36.
(The) Complete guide to digital graphic design / Bob Gordon and Maggie Gordon, consultant editors.

by Gordon, Bob; Gordon, Maggie.

Edition: New ed.Publication details: Thames and Hudson 2005Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: T385 Com. (1).

37.
3D game engine architecture : engineering real-time applications with Wild Magic / David H. Eberly.

by Eberly, David H.

Publication details: Elsevier/Morgan Kaufmann 2005Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Ebe. (1). Damaged (1).

39.
Advanced Bryce creations / R. Shamms Mortier.

by Mortier, R. Shamms.

Publication details: Charles River Media 2001Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: T385 Mor. (1).

40.
3D game textures / Luke Ahearn.

by Ahearn, Luke.

Publication details: Elsevier/Focal Press 2006Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Ahe (1). Damaged (1).

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