Your search returned 44 results.

21.
Electronic commerce / Gary P. Schneider.

by Schneider, Gary P.

Edition: 4th Annual edition.Publication details: Thomson/Course Technology 2003Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: HF5548.32 Sch. (1).

22.
Systems analysis and design / Gary B. Shelly, Thomas J. Cashman, Harry J. Rosenblatt.

by Shelly, Gary P | Cashman, Thomas J.; Rosenblatt, Harry J.

Edition: 5th ed.Publication details: Thomson/Course Technology 2003Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: QA76.9 S88She. (1), ELM LIBRARY (ELM)Call number: QA76.9 S88She. (2), FOUNDERS LIBRARY (S2)Call number: QA76.9 S88She. (1).

23.
Guide to wireless communications / Mark Ciampa.

by Ciampa, Mark.

Publication details: Thomson/Course Technology 2002Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: TK5103.2 Cia. (2), FOUNDERS LIBRARY (S2)Call number: TK5103.2 Cia. (1).

24.
J2ME game programming / Martin J. Wells.

by Wells, Martin J.

Publication details: Thomson/Course Technology 2004Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: QA76.76 C672Wel. (1).

26.
3D game programming : all in one / Kenneth C. Finney.

by Finney, Kenneth C | Three-dimensional programming.

Publication details: Thomson/Course Technology 2004Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.76 C672Fin. (1). Damaged (1).

27.
Beginning C++ game programming / Michael Dawson.

by Dawson, Michael.

Publication details: Thomson/Course Technology 2004Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.76 C672Daw. (1). Damaged (1).

28.
Beginning OpenGL game programming / Dave Astle, Kevin Hawkins.

by Astle, Dave | Hawkins, Kevin.

Publication details: Thomson/Course Technology 2004Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Ast. (1). Damaged (2).

29.
Mathematics for game developers / Christopher Tremblay.

by Tremblay, Christopher.

Publication details: Thomson/Course Technology 2004Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Tre. (1). Damaged (1).

30.
Beginning DirectX 9 / Wendy Jones.

by Jones, Wendy.

Publication details: Thomson/Course Technology 2004Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: QA76.76 C672Jon. (1), FOUNDERS LIBRARY (S2)Call number: QA76.76 C672Jon. (1).

31.
Beginning illustration and storyboarding for games / Les Pardew.

by Pardew, Les.

Publication details: Thomson/Course Technology 2005Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Par. (1).

32.
Physics modeling for game programmers / David Conger.

by Conger, David.

Publication details: Thomson/Course Technology 2004Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.76 C672Con. (1). Damaged (1).

33.
Character development and storytelling for games / Lee Sheldon.

by Sheldon, Lee.

Publication details: Thomson/Course Technology 2004Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672She. (1).

35.
3D game engine programming / Stefan Zeerbst with Oliver Duvel.

by Zerbst, Stefan | Duvel, Oliver.

Publication details: Thomson/Course Technology 2003Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: QA76.76 C672Zer. (3).

36.
Management information systems / Effy Oz.

by Oz, Effy.

Edition: 4th ed.Publication details: Thomson/Course Technology 2004Availability: Items available for loan: ELM LIBRARY (ELM)Call number: T58.6 Oz. (2).

37.
XHTML comprehensive / Don Gosselin.

by Gosselin, Don.

Publication details: Thomson/Course Technology 2004Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.625 Gos. (1).

38.
Advanced 3D game programming all in one / Kenneth C. Finney.

by Finney, Kenneth C.

Publication details: Thomson/Course Technology 2005Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.76 C672Fin. (1).

39.
Inspired 3D short film production / by Jeremy Cantor, Pepe Valencia.

by Cantor, Jeremy.

Publication details: Thomson Course Technology PTR 2004Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: TR897.7 Can. (2).

40.
Java programming / Joyce Farrell.

by Farrell, Joyce.

Edition: 3rd ed.Publication details: Thomson/Course Technology 2006Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.73 J38Far (1).

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