Your search returned 89 results.

41.
Networking and online games : understanding and engineering multiplayer Internet games / Grenville Armitage, Mark Claypool, Philip Branch.

by Armitage, Grenville | Claypool, Mark; Branch, Philip; Title; Title : understanding and engineering multiplayer.

Publication details: J. Wiley 2006Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672 Arm. (1). Damaged (1).

42.
Game programming golden rules / Martin Brownlow.

by Brownlow, Martin | Title.

Publication details: Charles River Media 2004Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Bro. (1). Damaged (1).

43.
(The) game production handbook / Heather Chandler.

by Chandler, Heather | Title.

Publication details: Charles River Media 2006Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.76 C672Cha. (1). Damaged (1).

44.
Introduction to level design for PC games / Andy Clayton.

by Clayton, Andy | Title.

Publication details: Charles River Media 2003Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.76 C672Cla. (1). Damaged (1).

45.
Mobile device game development / Clayton E. Crooks.

by Crooks, Clayton E.

Publication details: Charles River Media 2005Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.76 C672Cro (1). Damaged (1).

46.
3D game textures / Luke Ahearn.

by Ahearn, Luke.

Publication details: Elsevier/Focal Press 2006Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Ahe (1). Damaged (1).

47.
Game physics / David H. Eberly with a contribution by Ken Shoemake.

by Eberly, David H | Shoemake, Ken.

Publication details: Morgan Kaufmann 2004Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Ebe (1).

48.
Programming vertex and pixel shaders / Wolfgang Engel.

by Engel, Wolfgang.

Publication details: Charles River Media 2004Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Eng (1). Damaged (1).

49.
2D artwork and 3D modeling for game artists / David Franson.

by Franson, David.

Publication details: Premier Press 2003Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Fra (1). Damaged (1).

50.
Game design workshop : designing, prototyping, and playtesting games / Tracy Fullerton, Christopher Swain, Steven Hoffman.

by Fullerton, Tracy | Hoffman, Steven | Swain, Christopher.

Publication details: CMP Books 2004Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: QA76.76 C672Ful (1), ELM LIBRARY (ELM)Call number: QA76.76 C672Ful (1).

51.
Building interactive worlds in 3D : virtual sets and pre-visualization for games, film, and the Web / Jean-Marc Gauthier.

by Gauthier, Jean-Marc.

Publication details: Elsevier/Focal Press 2005Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.76 C672Gau (2).

52.
Cross-platform game programming / Steven Goodwin.

by Goodwin, Steven.

Publication details: Charles River Media 2005Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Goo (1), HELP UNIVERSITY (HU)Call number: QA76.76 C672Goo (1).

53.
Game programming all in one / Jonathan S. Harbour.

by Harbour, Jonathan S.

Edition: 2nd ed.Publication details: Thomson Course Technology 2004Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: QA76.76 C672Har (1).

54.
Open source game development : QT games for KDE, PDAs and Windows / Martin Heni, Andreas Beckermann.

by Heni, Martin | Beckermann, Andreas.

Publication details: Charles River Media 2006Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Hen (1), HELP UNIVERSITY (HU)Call number: QA76.76 C672Hen (1).

55.
Introduction to game development / edited by Steve Rabin.

by Rabin, Steve.

Publication details: Charles River Media 2005Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.76 C672Int (1).

56.
(The) game producer's handbook / Dan Irish.

by Irish, Dan.

Publication details: Thomson Course Technology PTR 2005Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: QA76.76 C672Iri (1), FOUNDERS LIBRARY (S2)Call number: QA76.76 C672Iri (1).

57.
Massively multiplayer game development 2 / edited by Thor Alexander.

Publication details: Charles River Media 2005Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Mas (1). Damaged (1).

58.
Artificial intelligence for games / Ian Millington.

by Millington, Ian.

Publication details: Elsevier/M. Kaufmann 2006Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.76 C672Mil (1).

59.
MUD game programming / Ron Penton

by Penton, Ron | Title.

Publication details: Premier Press 2004Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Pen (2).

60.
Beginning math and physics for game programmers / Wendy Stahler

by Stahler, Wendy.

Publication details: New Riders 2004Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.9 M35Sta (2), ELM LIBRARY (ELM)Call number: QA76.9 M35Sta (1).

Copyright © 2023 HELP Learning Resource Centre. All Rights Reserved.

Powered by Koha