Your search returned 89 results.

61.
Game engine toolset development / Graham Wihlidal

by Wihlidal, Graham.

Publication details: Thomson Course Technology PTR 2006Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: QA76.76 C672Wih (1).

62.
Andrew Rollings and Ernest Adams on game design / Andrew Rollings, Ernest Adams

by Rollings, Andrew | Adams, Ernest | Title | Title : Game design.

Publication details: New Riders 2003Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.76 C672Rol (1). Damaged (1).

63.
Rules of play : game design fundamentals / Katie Salen and Eric Zimmerman

by Salen, Katie | Zimmerman, Eric | Title.

Publication details: MIT Press 2004Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: QA76.76 C672Sal (1), FOUNDERS LIBRARY (S2)Call number: QA76.76 C672Sal (1).

64.
Introduction to video game design and development / Joseph Saulter

by Saulter, Joseph | Title.

Publication details: McGraw-Hill / Irwin 2007Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.76 C672Sau (1).

65.
Game testing all in one / Charles P. Schultz, Robert Bryant, Tim Langdell

by Schultz, Charles P | Title.

Publication details: Thomson Course Technology PTR 2005Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Sch (1). Damaged (1).

66.
Collision detection in interactive 3D environments / Gino van den Bergen

by Van Den Bergen, Gino.

Publication details: Elsevier/Morgan Kaufmann 2004Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: QA76.76 C672Van (1).

67.
ShaderX3 : advanced rendering with DirectX and OpenGL / edited by Wolfgang Engel

by Engel, Wolfgang F.

Publication details: Charles River Media 2005Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Sha (1). Damaged (1).

68.
Focus on 3D terrain programming / Trent Polack

by Polack, Trent.

Publication details: Premier Press 2003Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Pol (1). Damaged (1).

69.
Algorithms and networking for computer games / Jouni Smed, Harri Hakonen

by Smed, Jouni | Title.

Publication details: John Wiley 2006Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Sme (1). Damaged (1).

70.
Essential mathematics for games and interactive applications : a programmer's guide / James M. Van Verth, Lars M. Bishop

by Van Verth, James M | Bishop, Lars M.

Publication details: Morgan Kaufmann 2004Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: QA76.76 C672Van (1).

71.
Focus on curves and surfaces / Kelly Dempski

by Dempski, Kelly | Title.

Series: Game development seriesPublication details: Premier Press 2003Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Dem (1). Damaged (1).

72.
Focus on 3D models / Evan Pipho

by Pipho, Evan | Title.

Series: Game development seriesPublication details: Premier Press 2003Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Pip (1). Damaged (1).

73.
Focus on SDL / Ernest Pazera

by Pazera, Ernest | Title.

Series: Game development seriesPublication details: Premier Press 2003Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.575 Paz (2). Damaged (1).

74.
AI game engine programming / Brian Schwab

by Schwab, Brian.

Edition: 2nd ed.Publication details: Course Technology Cengage Learning 2009Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Sch (1). Damaged (1).

75.
C++ for game programmers / Michael J. Dickheiser

by Dickheiser, Michael J.

Edition: 2nd ed.Publication details: Charles River Media 2007Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.73 C153Dic (1). Damaged (1).

76.
Microsoft XNA Game Studio Creator's Guide / Stephen Cawood, Pat McGee

by Cawood, Stephen | McGee, Pat.

Edition: 2nd ed.Publication details: McGraw-Hill 2009Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.76 C672Caw (2). Damaged (1).

77.
Multiplayer gaming and engine coding for the torque game engine / Edward F. Maurina

by Maurina, Edward F.

Publication details: A. K. Peters 2008Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: QA76.76 C672Mau (1).

79.
Game programming all in one / Jonathan S. Harbour

by Harbour, Jonathan S.

Edition: 3rd ed.Publication details: Thomson Course Technology 2007Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Har (2), HELP UNIVERSITY (HU)Call number: QA76.76 C672Har (1).

80.
Introduction to 3D game programming with DirectX 9.0c : a shader approach / Frank D. Luna

by Luna, Frank D.

Publication details: Wordware Publishing 2006Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Lun (1). Damaged (1).

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