Your search returned 89 results.

1.
Introduction to game design, prototyping, and development / Jeremy Gibson Bond

by Bond, Jeremy Gibson.

Edition: 3rd ed.Publication details: Hoboken Pearson Education, Inc. 2021Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA 76.76 Bon (2).

2.
Game development tools / Marwan Y. Ansari, editor

by Ansari, Marwan Y.

Publication details: CRC Press 2011Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA 76.76 C672Gam (2).

3.
Game development essentials : an introduction / Jeannie Novak

by Novak, Jeannie.

Edition: 3rd ed.Publication details: Delmar Cengage Learning 2012Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA 76.76 C672Nov (1).

4.
Beginning game programming / Jonathan S. Harbour

by Harbour, Jonathan S.

Edition: 3rd ed.Publication details: Course Technology Cengage Learning 2010Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA 76.76 C672Har (1), HELP UNIVERSITY (HU)Call number: QA 76.76 C672Har (1).

5.
Game coding complete / Mike "MrMike" McShaffry and David "Rez" Graham

by McShaffry, Mike | Graham, David.

Edition: 4th ed.Publication details: Course Technology Cengage Learning 2013Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA 76.76 C672Gam (1), FOUNDERS LIBRARY (S2)Call number: QA 76.76 C672Gam (1).

6.
Advanced 3D game programming with DirectX 10.0 / Peter Walsh

by Walsh, Peter.

Publication details: Wordware Publishing 2008Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: QA 76.76 C672Wal (1).

7.
(The) gamification handbook : everything you need to know about gamification

by Hunter, Robert.

Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.75 C672Gam (1).

8.
Programming game AI by example / Mat Buckland

by Buckland, Mat.

Publication details: Wordware Publishing 2005Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Buc (2). Damaged (1).

9.
Introduction to 3D game programming with DirectX 9.0c : a shader approach / Frank D. Luna

by Luna, Frank D.

Publication details: Wordware Publishing 2006Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Lun (1). Damaged (1).

10.
Game design : theory and practice / Richard Rouse

by Rouse, Richard.

Edition: 2nd ed.Publication details: Wordware Publishing 2005Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.76 C672Rou (1), HELP UNIVERSITY (HU)Call number: QA76.76 C672Rou (2).

11.
Game programming all in one / Jonathan S. Harbour

by Harbour, Jonathan S.

Edition: 3rd ed.Publication details: Thomson Course Technology 2007Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Har (2), HELP UNIVERSITY (HU)Call number: QA76.76 C672Har (1).

13.
Multiplayer gaming and engine coding for the torque game engine / Edward F. Maurina

by Maurina, Edward F.

Publication details: A. K. Peters 2008Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: QA76.76 C672Mau (1).

14.
AI game engine programming / Brian Schwab

by Schwab, Brian.

Edition: 2nd ed.Publication details: Course Technology Cengage Learning 2009Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Sch (1). Damaged (1).

15.
C++ for game programmers / Michael J. Dickheiser

by Dickheiser, Michael J.

Edition: 2nd ed.Publication details: Charles River Media 2007Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.73 C153Dic (1). Damaged (1).

16.
Microsoft XNA Game Studio Creator's Guide / Stephen Cawood, Pat McGee

by Cawood, Stephen | McGee, Pat.

Edition: 2nd ed.Publication details: McGraw-Hill 2009Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.76 C672Caw (2). Damaged (1).

17.
Focus on curves and surfaces / Kelly Dempski

by Dempski, Kelly | Title.

Series: Game development seriesPublication details: Premier Press 2003Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Dem (1). Damaged (1).

18.
Focus on 3D models / Evan Pipho

by Pipho, Evan | Title.

Series: Game development seriesPublication details: Premier Press 2003Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Pip (1). Damaged (1).

19.
Focus on SDL / Ernest Pazera

by Pazera, Ernest | Title.

Series: Game development seriesPublication details: Premier Press 2003Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.575 Paz (2). Damaged (1).

20.
Beginning math and physics for game programmers / Wendy Stahler

by Stahler, Wendy.

Publication details: New Riders 2004Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.9 M35Sta (2), ELM LIBRARY (ELM)Call number: QA76.9 M35Sta (1).

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