Your search returned 8 results.

1.
Programming a multiplayer FPS in DirectX / Vaughan Young.

by Young, Vaughan.

Publication details: Charles River Media 2005Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: QA76.76 C672You. (1).

2.
Advanced animation with DirectX / Jim Adams.

by Adams, Jim.

Publication details: Premier Press 2003Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.575 Ada (1). Damaged (1).

3.
Microsoft DirectX 9 programmable graphics pipeline / Kris Gray.

by Gray, Kris | Microsoft Corporation.

Publication details: Microsoft Press 2003Availability: Items available for loan: ELM LIBRARY (ELM)Call number: T385 Gra (1). Damaged (2).

4.
Game engine toolset development / Graham Wihlidal

by Wihlidal, Graham.

Publication details: Thomson Course Technology PTR 2006Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: QA76.76 C672Wih (1).

5.
ShaderX3 : advanced rendering with DirectX and OpenGL / edited by Wolfgang Engel

by Engel, Wolfgang F.

Publication details: Charles River Media 2005Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Sha (1). Damaged (1).

6.
Introduction to 3D game programming with DirectX 9.0c : a shader approach / Frank D. Luna

by Luna, Frank D.

Publication details: Wordware Publishing 2006Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Lun (1). Damaged (1).

7.
DirectX 9 graphics : the definitive guide to Direct3D / Alan Thorn

by Thorn, Alan.

Publication details: Wordware Publishing 2005Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: T385 Tho (1), ELM LIBRARY (ELM)Call number: T385 Tho (1). Damaged (1).

8.
Advanced 3D game programming with DirectX 10.0 / Peter Walsh

by Walsh, Peter.

Publication details: Wordware Publishing 2008Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: QA 76.76 C672Wal (1).

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