Your search returned 2 results.

1.
3D game engine architecture : engineering real-time applications with Wild Magic / David H. Eberly.

by Eberly, David H.

Publication details: Elsevier/Morgan Kaufmann 2005Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Ebe. (1). Damaged (1).

2.
Real-time collision detection / Christer Ericson.

by Ericson, Christer.

Publication details: Elsevier/Morgan Kaufmann 2005Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.76 C672Eri. (1). Damaged (1).

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