Your search returned 3 results.

1.
Essential mathematics for games and interactive applications : a programmer's guide / James M. Van Verth, Lars M. Bishop

by Van Verth, James M | Bishop, Lars M.

Publication details: Morgan Kaufmann 2004Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: QA76.76 C672Van (1).

2.
Physics modeling for game programmers / David Conger.

by Conger, David.

Publication details: Thomson/Course Technology 2004Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.76 C672Con. (1). Damaged (1).

3.
Game physics / David H. Eberly with a contribution by Ken Shoemake.

by Eberly, David H | Shoemake, Ken.

Publication details: Morgan Kaufmann 2004Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Ebe (1).

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