Your search returned 7 results.

1.
Game level design / Ed Byrne.

by Byrne, Ed.

Publication details: Charles River Media 2005Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Byr. (1).

2.
(The) game asset pipeline / Ben Carter.

by Carter, Ben.

Publication details: Charles River Media 2004Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Car. (2). Damaged (2).

3.
Introduction to game development / edited by Steve Rabin.

by Rabin, Steve.

Publication details: Charles River Media 2005Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.76 C672Int (1).

4.
Game testing all in one / Charles P. Schultz, Robert Bryant, Tim Langdell

by Schultz, Charles P | Title.

Publication details: Thomson Course Technology PTR 2005Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Sch (1). Damaged (1).

5.
iPhone and iPad game development for dummies / by Neal Goldstein, Paris Buttfield-Addison, and Jon Manning

by Goldstein, Neal | Buttfield-Addison, Paris | Manning, Jon.

Publication details: Wiley Publishing 2011Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: QA76.8 Gol (1).

6.
Game development essentials : an introduction / Jeannie Novak

by Novak, Jeannie.

Edition: 3rd ed.Publication details: Delmar Cengage Learning 2012Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA 76.76 C672Nov (1).

7.
Introduction to game analysis / Clara Fernandez-Vara

by Fernandez-Vara, Clara.

Publication details: Routledge 2015Availability: Items available for loan: ELM LIBRARY (ELM)Call number: GV 1469.15 Fer (1).

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