Your search returned 5 results.

1.
C # and game programming : a beginner's guide / Salvatore A. Buono.

by Buono, Salvatore A.

Publication details: A. K. Peters 2003Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.73 C154Buo. (1). Damaged (1).

2.
Artificial intelligence for computer games / John David Funge.

by Funge, John David.

Publication details: A K Peters 2004Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: QA76.76 C672Fun. (1), ELM LIBRARY (ELM)Call number: QA76.76 C672Fun. (1).

3.
(The) game programmer's guide to Torque : under the hood of the game engine / Edward F. Maurina.

by Maurina, Edward F.

Publication details: A. K. Peters 2006Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.76 C672Mau (1). Damaged (1).

4.
Fundamentals of computer graphics / Peter Shirley with Michael Ashikhmin ... [et al.]

by Shirley, Peter | Ashikhmin, Michael.

Edition: 2nd ed.Publication details: A. K. Peters 2005Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: T385 Shi (1). Damaged (1).

5.
Multiplayer gaming and engine coding for the torque game engine / Edward F. Maurina

by Maurina, Edward F.

Publication details: A. K. Peters 2008Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: QA76.76 C672Mau (1).

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