000 | 00599 a2200193 4500 | ||
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005 | 20230607214646.0 | ||
050 |
_aHF _b5549.5 _cT7Kap |
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100 | _aKapp, Karl M. | ||
245 |
_aGadgets, games, and gizmos for learning : tools and techniques for transferring know-how from boomers to gamers / _cKarl M. Kapp |
||
501 | _a26797 | ||
650 | _aEmployees, Training of - Technological innovations | ||
650 | _aVideo games as businesspeople | ||
650 | _aKnowledge management | ||
037 | _bGift | ||
020 | _a9780787986544 | ||
260 |
_bPfeiffer _c2007 |
||
942 |
_cBK _oHF 5549.5 T7Kap |
||
999 |
_c21508 _d21508 |