Your search returned 83 results.

63.
C++ : how to program / H. M. Deitel, P. J. Deitel.

by Deitel, H. M | Deitel, P. J.

Edition: 3rd ed.Publication details: Prentice Hall 2001Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: QA76.73 C153 Dei. (1).

65.
C++ for Java programmers / Timothy Budd.

by Budd, Timothy.

Publication details: Addison-Wesley 1999Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.73 C153Bud. (1).

66.
Data structures and other objects using C++ / Michael Main, Walter Savitch.

by Main, Michael | Savitch, Walter J.

Edition: 2nd ed.Publication details: Addison-Wesley 2001Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.73 C153Mai. (1).

68.
UML and C++ : a practical guide to object-oriented development / Richard C. Lee, William M. Tepfenhart.

by Lee, Richard C | Tepfenhart, William M.

Publication details: Prentice Hall 1997Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.64 Lee. (2).

69.
Visual C++ through examples, version 6. / P. Sellappan.

by Sellappan, P.

Publication details: Times 1999Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.73 C153Sel. (1). Damaged (2).

70.
Object-oriented programming : using Visual C ++ through examples / P. Sellappan.

by Sellappan, P.

Publication details: Times 1999Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.64 Sel. (1). Damaged (2).

72.
C++ for programmers / Leen Ammeraal.

by Ammeraal, Leen.

Edition: 3rd ed.Publication details: J. Wiley 2000Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.73 C153Amm. (1). Damaged (1).

73.
Object-oriented programming in C++ / Nicolai M. Josuttis.

by Josuttis, Nicolai M.

Publication details: J. Wiley 2003Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.64 Jos. (1).

74.
C++ : the complete reference / Herbert Schildt.

by Schildt, Herbert.

Edition: 4th ed.Publication details: McGraw-Hill/Osborne 2003Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.73 C153Sch. (1).

75.
C++ : how to program / H. M. Deitel, P. J. Deitel.

by Deitel, H. M | Deitel, P. J.

Edition: 4th ed.Publication details: Prentice Hall 2003Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: QA76.73 C153Dei. (1).

77.
Beginning C++ game programming / Michael Dawson.

by Dawson, Michael.

Publication details: Thomson/Course Technology 2004Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.76 C672Daw. (1). Damaged (1).

78.
Programming a multiplayer FPS in DirectX / Vaughan Young.

by Young, Vaughan.

Publication details: Charles River Media 2005Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: QA76.76 C672You. (1).

79.
Real-time 3D terrain engines using C++ and DirectX 9 / Greg Snook.

by Snook, Greg.

Publication details: Charles River Media 2003Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Sno. (1). Damaged (1).

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