Your search returned 89 results.

2.
Object-oriented game development / Julian Gold.

by Gold, Julian.

Publication details: Addison-Wesley 2004Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.76 C672Gol. (1).

3.
Micro Java game development / David Fox and Roman Verhosek.

by Fox, David | Verhosek, Roman.

Publication details: Addison-Wesley 2002Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Fox. (1). Damaged (1).

4.
J2ME game programming / Martin J. Wells.

by Wells, Martin J.

Publication details: Thomson/Course Technology 2004Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: QA76.76 C672Wel. (1).

5.
Macromedia Flash MX 2004 game programming / Craig S. Murray, Justin Everett-Church.

by Murray, Craig S | Everett-Church, Justin.

Publication details: Premier Press 2004Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Mur. (1). Damaged (1).

6.
C # and game programming : a beginner's guide / Salvatore A. Buono.

by Buono, Salvatore A.

Publication details: A. K. Peters 2003Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.73 C154Buo. (1). Damaged (1).

7.
AI game engine programming / Brian Schwab.

by Schwab, Brian.

Publication details: Charles River Media 2004Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Sch. (1). Damaged (1).

9.
GAME programming gems 2 / edited by Mark A. DeLoura.

by DeLoura, Mark A.

Publication details: Charles River Media 2001Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Gam. (1).

10.
AI game programming wisdom / edited by Steve Rabin.

by Rabin, Steve.

Publication details: Charles River Media 2002Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672AI. (1). Damaged (1).

12.
Advanced Java game programming / David Wallace Croft.

by Croft, David Wallace.

Publication details: Apress 2004Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.73 J38Cro. (1).

13.
Artificial intelligence for computer games / John David Funge.

by Funge, John David.

Publication details: A K Peters 2004Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: QA76.76 C672Fun. (1), ELM LIBRARY (ELM)Call number: QA76.76 C672Fun. (1).

14.
AI for game developers / David M. Bourg and Glean Seemann.

by Bourg, David M | Seemann, Glenn.

Publication details: O'Reilly 2004Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Bou. (1). Damaged (1).

15.
3D game programming : all in one / Kenneth C. Finney.

by Finney, Kenneth C | Three-dimensional programming.

Publication details: Thomson/Course Technology 2004Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.76 C672Fin. (1). Damaged (1).

16.
Patterns in game design / Staffan Bjork, Jussi Holopainen.

by Bjork, Staffan | Holopainen, Jussi.

Publication details: Charles River Media 2005Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Bjo. (2). Damaged (1).

17.
Beginning C++ game programming / Michael Dawson.

by Dawson, Michael.

Publication details: Thomson/Course Technology 2004Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.76 C672Daw. (1). Damaged (1).

18.
Beginning OpenGL game programming / Dave Astle, Kevin Hawkins.

by Astle, Dave | Hawkins, Kevin.

Publication details: Thomson/Course Technology 2004Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Ast. (1). Damaged (2).

19.
Programming a multiplayer FPS in DirectX / Vaughan Young.

by Young, Vaughan.

Publication details: Charles River Media 2005Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: QA76.76 C672You. (1).

20.
Real-time 3D terrain engines using C++ and DirectX 9 / Greg Snook.

by Snook, Greg.

Publication details: Charles River Media 2003Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Sno. (1). Damaged (1).

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