Your search returned 3 results.

1.
Real-time 3D terrain engines using C++ and DirectX 9 / Greg Snook.

by Snook, Greg.

Publication details: Charles River Media 2003Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Sno. (1). Damaged (1).

2.
Beginning DirectX 9 / Wendy Jones.

by Jones, Wendy.

Publication details: Thomson/Course Technology 2004Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: QA76.76 C672Jon. (1), FOUNDERS LIBRARY (S2)Call number: QA76.76 C672Jon. (1).

3.
Game engine toolset development / Graham Wihlidal

by Wihlidal, Graham.

Publication details: Thomson Course Technology PTR 2006Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: QA76.76 C672Wih (1).

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