Your search returned 19 results.

1.
Maya : visual quickstart guide / Danny Riddell and Andrew S. Britt.

by Riddell, Danny | Britt, Andrew S.

Publication details: Peachpit Press 2002Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: TR897.7 Rid. (1).

2.
(The) Maya 4.5 handbook / Adam Watkins.

by Watkins, Adam.

Publication details: Charles River Media 2003Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: TR897.7 Wat. (1).

3.
3D game programming : all in one / Kenneth C. Finney.

by Finney, Kenneth C | Three-dimensional programming.

Publication details: Thomson/Course Technology 2004Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.76 C672Fin. (1). Damaged (1).

4.
Real-time 3D terrain engines using C++ and DirectX 9 / Greg Snook.

by Snook, Greg.

Publication details: Charles River Media 2003Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Sno. (1). Damaged (1).

5.
Beginning DirectX 9 / Wendy Jones.

by Jones, Wendy.

Publication details: Thomson/Course Technology 2004Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: QA76.76 C672Jon. (1), FOUNDERS LIBRARY (S2)Call number: QA76.76 C672Jon. (1).

6.
Awesome 3D game development : no programming required / Clayton E. Crooks.

by Crooks, Clayton E.

Publication details: Charles River Media 2004Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.76 C672Cro. (1).

7.
3D game engine programming / Stefan Zeerbst with Oliver Duvel.

by Zerbst, Stefan | Duvel, Oliver.

Publication details: Thomson/Course Technology 2003Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: QA76.76 C672Zer. (3).

8.
3D game engine architecture : engineering real-time applications with Wild Magic / David H. Eberly.

by Eberly, David H.

Publication details: Elsevier/Morgan Kaufmann 2005Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Ebe. (1). Damaged (1).

9.
Advanced Bryce creations / R. Shamms Mortier.

by Mortier, R. Shamms.

Publication details: Charles River Media 2001Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: T385 Mor. (1).

10.
Inspired 3D short film production / by Jeremy Cantor, Pepe Valencia.

by Cantor, Jeremy.

Publication details: Thomson Course Technology PTR 2004Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: TR897.7 Can. (2).

11.
Programming vertex and pixel shaders / Wolfgang Engel.

by Engel, Wolfgang.

Publication details: Charles River Media 2004Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Eng (1). Damaged (1).

12.
Building interactive worlds in 3D : virtual sets and pre-visualization for games, film, and the Web / Jean-Marc Gauthier.

by Gauthier, Jean-Marc.

Publication details: Elsevier/Focal Press 2005Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.76 C672Gau (2).

13.
3D computer graphics / Alan Watt

by Watt, Alan.

Edition: 3rd ed.Publication details: Pearson/Addison-Wesley 2000Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: T385 Wat (1). Damaged (1).

14.
Collision detection in interactive 3D environments / Gino van den Bergen

by Van Den Bergen, Gino.

Publication details: Elsevier/Morgan Kaufmann 2004Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: QA76.76 C672Van (1).

15.
ShaderX3 : advanced rendering with DirectX and OpenGL / edited by Wolfgang Engel

by Engel, Wolfgang F.

Publication details: Charles River Media 2005Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Sha (1). Damaged (1).

16.
Focus on 3D terrain programming / Trent Polack

by Polack, Trent.

Publication details: Premier Press 2003Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Pol (1). Damaged (1).

17.
Focus on curves and surfaces / Kelly Dempski

by Dempski, Kelly | Title.

Series: Game development seriesPublication details: Premier Press 2003Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Dem (1). Damaged (1).

18.
Focus on 3D models / Evan Pipho

by Pipho, Evan | Title.

Series: Game development seriesPublication details: Premier Press 2003Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Pip (1). Damaged (1).

19.
3-D human modeling and animation / illustrations and text by Peter Ratner

by Ratner, Peter | Three D human modeling and animation.

Edition: 2nd ed.Publication details: J. Wiley 2003Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: TR897.7 Rat (2).

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