Your search returned 43 results.

1.
C++ standard library practical tips / Greg Reese

by Reese, Greg.

Publication details: Charles River Media 2006Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.73 C153Ree (1). Damaged (1).

2.
Mathematics and physics for programmers / Danny Kodicek

by Kodicek, Danny.

Publication details: Charles River Media 2005Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.9 M35Kod (2).

3.
C++ for game programmers / Michael J. Dickheiser

by Dickheiser, Michael J.

Edition: 2nd ed.Publication details: Charles River Media 2007Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.73 C153Dic (1). Damaged (1).

4.
Physics-based animation / Kenny Erleben....[et al.]

by Erleben, Kenny | Erleben, Kenny.

Publication details: Charles River Media 2005Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: TR 897.7 Phy (1).

5.
Storytelling through animation / Mike Wellins

by Wellins, Mike.

Publication details: Charles River Media 2005Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: TR897.7 Wel (2).

6.
ShaderX3 : advanced rendering with DirectX and OpenGL / edited by Wolfgang Engel

by Engel, Wolfgang F.

Publication details: Charles River Media 2005Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Sha (1). Damaged (1).

8.
(The) Maya 4.5 handbook / Adam Watkins.

by Watkins, Adam.

Publication details: Charles River Media 2003Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: TR897.7 Wat. (1).

9.
AI game engine programming / Brian Schwab.

by Schwab, Brian.

Publication details: Charles River Media 2004Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Sch. (1). Damaged (1).

11.
GAME programming gems 2 / edited by Mark A. DeLoura.

by DeLoura, Mark A.

Publication details: Charles River Media 2001Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Gam. (1).

12.
AI game programming wisdom / edited by Steve Rabin.

by Rabin, Steve.

Publication details: Charles River Media 2002Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672AI. (1). Damaged (1).

14.
Patterns in game design / Staffan Bjork, Jussi Holopainen.

by Bjork, Staffan | Holopainen, Jussi.

Publication details: Charles River Media 2005Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Bjo. (2). Damaged (1).

15.
3ds max 6 essentials : a real-world approach / David J. Kalwick.

by Kalwick, David J.

Publication details: Charles River Media 2004Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: TR897.7 Kal. (1).

16.
Game level design / Ed Byrne.

by Byrne, Ed.

Publication details: Charles River Media 2005Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Byr. (1).

17.
Programming a multiplayer FPS in DirectX / Vaughan Young.

by Young, Vaughan.

Publication details: Charles River Media 2005Availability: Items available for loan: HELP UNIVERSITY (HU)Call number: QA76.76 C672You. (1).

18.
Real-time 3D terrain engines using C++ and DirectX 9 / Greg Snook.

by Snook, Greg.

Publication details: Charles River Media 2003Availability: Items available for loan: ELM LIBRARY (ELM)Call number: QA76.76 C672Sno. (1). Damaged (1).

20.
Mathematics for 3D game programming and computer graphics / Eric Lengyel.

by Lengyel, Eric.

Edition: 2nd ed.Publication details: Charles River Media 2004Availability: Items available for loan: FOUNDERS LIBRARY (S2)Call number: QA76.76 C672Len. (1).

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