Real-time 3D terrain engines using C++ and DirectX 9 / Greg Snook.
Publication details: Charles River Media 2003Subject(s): Computer games - Programming | Three-dimensional display systems | Direct3D | C++ (Computer program language)LOC classification: QA76.76 | C672Sno.Summary: Includes CD-ROM.Item type | Current library | Call number | Status | Date due | Barcode |
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Open Book Shelf | ELM LIBRARY (ELM) New Materials Shelf | QA76.76 C672Sno. (Browse shelf (Opens below)) | Available | Q000184 |
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QA76.76 C672Sha ShaderX3 : advanced rendering with DirectX and OpenGL / | QA76.76 C672She. Character development and storytelling for games / | QA76.76 C672Sme Algorithms and networking for computer games / | QA76.76 C672Sno. Real-time 3D terrain engines using C++ and DirectX 9 / | QA76.76 C672Tre. Mathematics for game developers / | QA76.76 E95Adv. Advances in knowledge discovery and data mining / | QA 76.76 H94Car New perspectives on HTML and CSS : comprehensive / |
12465
Includes CD-ROM.
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